Dark Lords of the Azathyr
My general approach to characters in D&D is probably best summed up by this Iron Heroes quote:
“You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you’ve been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death.”
I think it is important that as players you bring characters to the table and not just a bunch of attack modifiers. If you like to powergame and optimise your PC’s mechanically I have no issues with it and I welcome you to the game, the only thing I ask is the same thing I ask of all players, bring an interesting character to the table.
Characters begin at 1st level.
You have not received what would be a standard drow upbringing due to the remote nature of Vothys and the……..quality of your teachers.
The campaign will start a couple tendays since celebrating your 77th birthday.
You are adolescents by drow standards, adulthood is normally around the 100 year old mark for reference.
You may play a different race if you would like however please keep in mind this is a drow-centric campaign and society. There are significant downsides to playing a race that is at best a second hand citizen and at worst a slave. If you are willing to take that on then please proceed, but you have been warned.
All published and third party races will be accepted (with DM permission), some suggestions are Duergar, Gnoll, Orc, Goblin, Kobold, Deep Gnome, Dark Creeper.
Class: All published, third party and homebrew classes will be accepted (with DM permission).
Multi-classing: Accepted however I do ask for a in-game reason for how you are learning the abilities of your new class. I also prefer that there is in-game reasons for you picking up another class rather than just dipping in a class for a mechanical advantage.
Ability Scores: Ability scores can be point buy (27 points) or 8+1d12 six times (rolls to be made on your first session).
Rolling has the potential for much better scores but if you wish to play it safe you can point buy.
Ability rolls are 8+1d12 instead of 4d6 drop lowest to represent your great potential owing to your bloodline and nature of your birth.
Hit Points: Hit Points are maximum + CON bonus. Hit Points on level advancement will be rolled.
Alignment: You did not need to designate a specific alignment of your character. I tend to believe your in game actions and behaviours determine who your character is, I do not think it can be summed up in a simple description.
If your OCD cannot stand the blank space in the alignment space or you like to use it as a guide please feel free to enter one. All alignments will be accepted, however it should be noted that the dangers of the Azathyr and its inhabitants do not leave much room for those with a conscience.
Personality: Please have a couple sentences or a handful of dot points to describe your players personality.
Ideals/Goals: Please have at least one ideal or goal for your character. This will likely change with play but should be updated as the game progresses. If you are having trouble coming up with something please feel free to have a chat with me. The Blessings And A Curse page may also provide some inspiration and in some cases may even be used instead.
Bonds: Please choose one bond that connects your character to the people, places and events in the setting. Feel free to come up with something vague and we will work together to mesh it in with the setting. If you are having trouble coming up with something please feel free to have a chat with me. The Blessings And A Curse page may also provide some inspiration and in some cases may even be used instead.
Flaws: Please choose one flaw that represents a vice, compulsion, fear or weakness, this should be something someone could exploit to bring you to ruin or be used to take advantage of you. If you are having trouble coming up with something please feel free to have a chat with me. The Blessings And A Curse page may also provide some inspiration and in some cases may even be used instead.
Blessings And A Curse (optional): You also have the option to choose from this list of Blessings And A Curse.
Feats: All published, third party and homebrew feats are acceptable (with DM permission).
Equipment: You can either follow the equipment guidelines for class and background, or purchase equipment using an average value from the Starting Wealth by Class table.
Homebrewing: I am open to tweaking things so you can get the sort of characters you want. Just let me know and we’ll work it out.